Five promising consumer business models to transform low carbon heating and well-being in the home - Business Model Game
Energy Systems Catapult Five promising consumer business models to transform low carbon heating and well-being in the home - Business Model Game, ETI, 2016. https://doi.org/10.5286/UKERC.EDC.000579. Cite this using DataCite
The case for heat decarbonisation is widely acknowledged, with studies showing that it is more cost effective to tackle CO2 emissions from buildings than cutting more deeply in other sectors. The real challenge is establishing new heating solutions that substantially remove natural gas use from homes whilst making the solutions financially viable and attractive to consumers. Around 20,000 homes each week will need new heating system installations between 2025 and 2050 to meet decarbonisation targets; a rate fifty times greater than achieved to date. The current market will not deliver at scale for residential low carbon heat transition given: unappealing consumer propositions, a fragmented industry structure, a lack economic drivers and need for holistic policy framework. The Energy Technology Institute commissioned the Energy Systems Catapult to deliver a business model development project to develop a number of specific business propositions that could stimulate new thinking for models to be introduced into the market from just before 2020 through to the late 2020’s.
The Business Model Game is an interactive toolkit for the creation, visualisation and optimisation of business models for low carbon heating technology in the residential energy sector. This pack of information allows users to create their own version of the game to use in a facilitated workshop.